![]() Many of these special stage features add to the chaos of multiplayer gaming, making the multiplayer mode a battle against both man and environment. Other rounds, like the first game, are simply all about dropping buildings on opponents. Many stages contain hidden and yet natural additions that affect gameplay, such as the bobsled run and ski jump that you can compete in on the ski resort area, or the rocket silo that sends cars spiraling into space on the NASA stage. However, those levels are vast and jam-packed, with all kinds of modern architecture to level. ![]() There aren't a lot of differences between Vigilante 8: Second Offense and its predecessor - just more of what made the first game great.Įighteen cars are in this year, up from 12 last time, but there are only 12 levels two less than last year. This game is about grinding steel, and the carnage here stands up well again this year. Obviously, the story wasn't as paramount as it was in the PC games Interstate '76 and ' Still, the interwoven goals provide added replay for each character.īut seriously - Who cares about storyline when you've got an El Guerro with a missile launcher strapped to the roof? Second Offense follows the same path, but the plot is so convoluted and ramrodded that the goals make no sense - collect briefcases, derail trains, protect astronomical observatories Why, we don't know. If you're looking for a storyline in your gameplay, you're in for a world of "What-The-Hell? V8 tried to break away from the mindless, repetitive destruction of Twisted Metal by adding missions to the battles in single player mode. Boogie as he appears in Vigilante 8: Arcade.Gameplay Car combat is a self-explanatory genre: car combat. Vigilante 8 Second Offense Soundtrack (Full) Sign In Don't have an account? Start a Wiki. In V8V8: 2nd Offense, and V8: ArcadeBoogie's Special Weapon is the Disco Inferno, a giant disco ball that not only damages nearby cars, but juggles them in mid-air for the duration of the Special. It also has fantastic radar evasion, but has low strength. In V8: ArcadeBoogie drives the Leprechaun, which looks similar to his original vehicle except the paint job and the hood design. This vehicle had the best avoidance rating in the game, but all its other stats are somewhat lacking. In V8: 2nd OffenseBoogie drove the flame painted blue Marathon. In V8Boogie drove a brown Leprechaun, a Gremlin-inspired car that had average speed, below-average armor, and one of the best avoidance ratings in the game, making him one of the more difficult targets to hit with weapons like the mortar or guided rockets. According to the ending line, Boogie may have just dreamed the whole thing. In his V8: Arcade ending, Boogie celebrates his victory over Dave with a night of disco dancing. In his V8 ending, Boogie manages to make it rich and speeds off to celebrate his victory by gambling in Casino Citybut he gets pulled over by the police and is arrested yet again. ![]() Boogie then steals the warden's Marathon on the way out and rejoins the Coyotes after he learns of Clyde's involvement in his escape. After a year of jail time, Boogie is broken out by Nina Loco after she "befriends" a local prison guard at a local saloon. There was no conclusive evidence that he was affiliated with the Coyotes, which shortened his jail term. Prior to the events in Vigilante 8: 2nd OffenseBoogie is captured and sentenced to ten years in prison after being charged with burglary, assault with a deadly weapon and DUI. When the Coyotes began to battle the VigilantesBoogie had an immediate dislike of John Torqueand trained his guns on him every chance he got. He teamed up with Sid Burn because he owed him some favors, hinting that the two were aquaintances before the events of Vigilante 8. Boogie was a small time, disco-loving crook who spent most of his time in and out of jail. Boogie is a fictional character in the vehicle action series Vigilante 8. ![]()
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